it does crash. i tried test-anim and test-blend. both crashed on the same line inside of RenderWorld():
specifically it was the glActiveTexture() call. if i remember right, this is the same line it crashed on when i tried MiniB3D in linux so it may be more linux-intel related since MacOSX is linux based. dont have my laptop right now to try it out to make sure though. that crash was documented:
http://www.blitzmax.com/Community/posts.php?topic=57783#665067
good luck and feel free to call on me to test it more. i think this is a very exciting addition to BMAX and want to help it grow as much as possible. keep up the great work!
Select ix Case 0 glActiveTexture(GL_TEXTURE0);glClientActiveTexture(GL_TEXTURE0)
specifically it was the glActiveTexture() call. if i remember right, this is the same line it crashed on when i tried MiniB3D in linux so it may be more linux-intel related since MacOSX is linux based. dont have my laptop right now to try it out to make sure though. that crash was documented:
http://www.blitzmax.com/Community/posts.php?topic=57783#665067
good luck and feel free to call on me to test it more. i think this is a very exciting addition to BMAX and want to help it grow as much as possible. keep up the great work!