If BlitzMax is `at least` as good a language as Blitz3D, which it is, then that it appeals to a wider general programming audience above and beyond how Blitz3D did is a feather in its cap, not something that waters it down. Who cares if it doesn't compete solely or as strongly as other generic languages on that level. As far as I'm concerned it's still a kick-ass game development language. Maybe what you're longing for is wanting to be `special`.
Was BlitzMax A Bad Idea?
Miscellaneous Forums/General Discussion/Was BlitzMax A Bad Idea?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.