Was BlitzMax A Bad Idea?

Miscellaneous Forums/General Discussion/Was BlitzMax A Bad Idea?

No doubt the release of the 3D module will placate many of the existing/experienced coders here
I doubt it. Don't you find that whatever BRL give to people, 99% of everybody is always "going to put my project on hold and wait for <insert name> to be released".

but I don't see what difference it'll make to new coders who want an easy way into making their own games
They can still use Blitz3D if they find it easier, but Blitz3D is more than 4 years old now and things have to move on for those of us that want to.

I thought such people were the main customers of previous blitz languages?
I think times and goals have changed, to be honest. Blitzmax does not appear to be aimed at absolute beginners, but perhaps that's just because the manual leaves a lot to assumption.

I've personally struggled with the concept of OO, but I think that's mostly down to bad habits I've picked up through using Blitz3D.