Hmm, well, I personally view max as in a completely different class from all the other blitz languages that have gone before it. That is, Blitz3D etc. have traded on the fact that they're easy to use and have appealed to people with little or no previous programming experience. I don't think this can be said of bmax.
Bmax's complexities (I'm not just talking about the actual language here) are extremely off-putting for this type of 'beginner' coder, I'd imagine. Hell, I'm not a beginner and even I'm put off getting stuck into bmax.
Previous blitz languages seemed to have had a very specific application i.e. writing games with as little complexity/difficulty as possible. I don't think this can be used to describe bmax - it seems much more of a general purpose language, and, as you say, there are many other (better?) options available in this field.
Bmax's complexities (I'm not just talking about the actual language here) are extremely off-putting for this type of 'beginner' coder, I'd imagine. Hell, I'm not a beginner and even I'm put off getting stuck into bmax.
Previous blitz languages seemed to have had a very specific application i.e. writing games with as little complexity/difficulty as possible. I don't think this can be used to describe bmax - it seems much more of a general purpose language, and, as you say, there are many other (better?) options available in this field.