Fair enough. I look forward to speaking to you on "The game creators web pages". jajajajajaja
I just use the product. The Reason I use the Product is that I want oop, and I want Basic.
Release a wrapper for darkDame, if its anygood Ill use it, if not I wont. (In fact I have Dark game SDK, so I suppose I could wrap it)
BMax, is a nitce(sic) program anyway, so maybe you are wrong. (Maybe you are right)
Most (ok not most, but lots),of this site seems to be "Things that are wrapped from c++", so maybe we "Should" all move over to that anyway.
I agree, its a good thing to speculate about. But If I could see the future, I would own some of Microsoft
I asked previously if there were any sales figures for BMax in the Public domain. Maybe with them we could see if its already happening?
Edit. As Big said. And the "Flagship" product is still blitz3d.
EDitEdit. Tell you one thing though, I dont think I could go back to Blitz3d, (Or PB, which is what I used before). So if max3d doesnt appear or is not up to scratch, Id have to move to a different oop language/Implimentation
I just use the product. The Reason I use the Product is that I want oop, and I want Basic.
Release a wrapper for darkDame, if its anygood Ill use it, if not I wont. (In fact I have Dark game SDK, so I suppose I could wrap it)
BMax, is a nitce(sic) program anyway, so maybe you are wrong. (Maybe you are right)
Most (ok not most, but lots),of this site seems to be "Things that are wrapped from c++", so maybe we "Should" all move over to that anyway.
I agree, its a good thing to speculate about. But If I could see the future, I would own some of Microsoft
I asked previously if there were any sales figures for BMax in the Public domain. Maybe with them we could see if its already happening?
Edit. As Big said. And the "Flagship" product is still blitz3d.
EDitEdit. Tell you one thing though, I dont think I could go back to Blitz3d, (Or PB, which is what I used before). So if max3d doesnt appear or is not up to scratch, Id have to move to a different oop language/Implimentation