3D Tool question

Miscellaneous Forums/Content Creation Tools/3D Tool question

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It apears you are using ted, if so, within ted there is a section to enter texture filters, which are then transfered to your program via either the EPR system or you can re instate them using the texturefilter command in blitz.
This is and should be unneccassary with B3D format meshes if it contains the filter info for you.
I reccommend using giles to get the B3D file properly flagged, then export it and try again.

Note: You can only use alpha (i think)on 32bit pngs or tgas and they must have an alpha channel (some programs only save as 24bit PSP7 is one) Gimp is really good for this and free :)



Contact me on email if you need more help on this