I've tried Irrlicht for a while, with Code::Blocks IDE, not knowing when Max3D will be released, but should have sufficient time to complete something with it.
Actually I hope Max3D can retain the compatibility with current B3D architect, plus new stuffs like shader and cross platform, it seems too early to say that, we'll have to wait till Xmas or so.
Actually I hope Max3D can retain the compatibility with current B3D architect, plus new stuffs like shader and cross platform, it seems too early to say that, we'll have to wait till Xmas or so.