FreeImage()

BlitzMax Forums/BlitzMax Beginners Area/FreeImage()

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If you use :TImage on declaration, then yes.

If you don't use it and use int handles then you manually have to free anything as the GC does not touch int handle based ressources at all. (but it is no intelligent idea to use them. They are 5 - 30 times slower than correctly typed objects as BM is not focused around int handles as B3D was)