Trinity3D Open Source

BlitzMax Forums/BlitzMax Programming/Trinity3D Open Source

Has anyone played with this engine and/or managed to get it working in today's BlitzMax?

For obvious reasons, its original incarnation will not work anymore (first problem being that MemAlloced was replaced by GCMemAlloced).
Regardless, it seems like a worthwhile engine to mess around with since it is completely open source, reasonably featureful, and written entirely in BlitzMax.
The only thing that may be a problem is that it's not a wrapper of Ogre, so it isn't perfect. (And may have compatibility problems).

Sorry to anyone whose engines I'm interested in; I still am interested in your engines, but as I learn things (or solve things) I tend to get off task and explore others until I am completely sure. These alternatives usually send me screaming back to the first choice, so nothing to worry about.