@Booticus... If you use the big post from indiepath above, just comment out the BG field in the snippet I put in above. Then use Sebs suggestion to call the SFX_Engine (big piece of code at top), as long as you have your .wav of choice within the directory of the two files talked about... should play.
@Indiepath.... I'm quite new to this sound engine malarky... however Grey Alien's Game Framework has a pretty good implementation of playing sound files - Once you suss it out. By good, I mean the quality of the sound that is played...
Regards....
@Indiepath.... I'm quite new to this sound engine malarky... however Grey Alien's Game Framework has a pretty good implementation of playing sound files - Once you suss it out. By good, I mean the quality of the sound that is played...
Regards....