The more I read about Flipmods and Timing methods (Delta, fix logic etc) the more I got confused. I spent the last day reading all posts related to this topic and trying example code. Now I have the feeling to know absolutely nothing.
I really don't know which way to go. "All" I want is a somewhat smooth movement while maintain physics stability - like everyone else I think.
For physics stability I best use a fixed rate logic, right? But what Flipmod should I use it with?
If using Flipmode 1/-1, do I even need a proper Deltatiming? Or just to compensate slow machines?
Anybody who knows a good way to go for smooth 2D with Physics, could you please enlight me?
Jake.Flip()
PS: Ooops, out of sync now ;)
I really don't know which way to go. "All" I want is a somewhat smooth movement while maintain physics stability - like everyone else I think.
For physics stability I best use a fixed rate logic, right? But what Flipmod should I use it with?
If using Flipmode 1/-1, do I even need a proper Deltatiming? Or just to compensate slow machines?
Anybody who knows a good way to go for smooth 2D with Physics, could you please enlight me?
Jake.Flip()
PS: Ooops, out of sync now ;)