ozak: well, it will compile and use OpenGL on Mac and Linux. It's just that a few of the Windows tweaks I've made won't do anything in those OSes. All the rest of the code, my special types, common code etc will still be very useful to developers on those platforms. I'm happy to sell it someone on those platforms but I can't offer platform-specific support for Mac/Linux although of course I'll support the general framework which is non-platform specific.
After my next game is publisher (July), I think the producer wants me to do a Mac version, so I'll get him to buy me a minimac and then I'll fully test and tweak the framework on it.
After my next game is publisher (July), I think the producer wants me to do a Mac version, so I'll get him to buy me a minimac and then I'll fully test and tweak the framework on it.