level editor with 3D tiles.

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sinu, Thanks I really appreciate it. This is very nice however; its not exactly what Im looking for.

The level is made by using types... example.

Type object
field name
field group
field mesh
field entity
field texture
field x,y,x
field sizexyz
field rotationxyz
field active
field selected
field event
field trigger
field controller
field kind
end type

Each time you place a new type or "object" you can place it and change just about anything on it... the texture loads a .bmp file, the mesh loads what it physically looks like(basic geometry planes etc) you can group them together and apply events to "groups". So lets say you make a castle out of these objects. with 2 kinda of groups "castle_tower" and "castle_main". I can call a script that causes the tower's to rotate and fall over, and the main castle to explode outwards all called from my explode castle script file during game play. To me it seems logical, but I dont think its quite the fastest thing out there... I have a dual 3.4 and an ati 9600 pro and can choke it with some not-so-elaborate level designs.

Here is a screen shot of my current editor and example of what im talking about.



Keep in mind this isnt locked to a standard grid... while im using really simple one sized planes now... you can scale them and do practically anything with it... like a modeler etc.

spilocke sure you can join the in the development. Any source youve done in the past thats relative and you think could apply and you could implement thats great. As far as stuff im not doing that that could be added are AI routines and and animation system. Im still not sure if I should make the characters out of meshes or sprites. Im working on the world builder/level editor now, its my main concern, and in my opinion the longest part of the engine. This event->trigger run script system should allow the end user to modify and change any aspect of the game(I hope). Basically I was playing zelda 3 for snes at work and it dawned on me that such and amazing game hasnt been made since then, and since all this 3d stuff no one has made anything like it... they just go with the "whatever looks new and super graphics" totally forgetting the gameplay that made games like zelda the shit back in the day haha.... so I decided to make a freeware action/rpg engine and possible add multiplayer abilities, and allow the players to design their own worlds, characters and interactions... Part of the reason for using sprites for characters... most people have MS paint and notepad... in theory all you should need to make a game with this engine... although if I get a decent animation system you can just use "simple" model parts and build your own characters... I donno.. sorry guys I rant too much. But I am curious what anyone/everyone thinks of this.

Wings:
Yeah I like that... Ive used that method before for a hover-racing game I was working on years ago.

John: that video was extremely impressive... great work with that.