Bmax : X-platform

Miscellaneous Forums/General Discussion/Bmax : X-platform

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Oh how I laugh.

You do that. I don't waste my time anymore with cross platform development. It's nice that you are creating your modules with cross-platform compatibility, but I have yet to see someone who uses it to make something decent. Can you tell me if your cross-platform modules turn up in linux or mac games?

I disagree with Wiebo that cross platform is just fairy fluff. Since my main platform is a Mac and I don't own or intend to own a PC, all my development has to occur on the Mac and compile on the Mac.

If you ONLY use a Mac then you're not developing cross-platform. So you concentrate on one system/market. Good, so do I. Compiling an .exe on windows from time to time doesnt count as cross-platform dev imho though.

The tools you are given don't define what you can create with it. That's down to your imagination.

True, but they do define the time you need to spend to get a decent product. I've developed several custom gadgets and handle code for my form editor, GUIde, because I wanted to create a good application. Took a lot of time though, even if this is my hobby. Think about how many developers are ready to spend their valueable time in things like that. Not too much. The GUI system was, and still is, lacking for serious and quick development (which was the main appeal of Blitz to begin with) and it is losing that appeal very quickly.

Don't misunderstand me. I love Max, but I've got my hands full with one platform, as the others are too much of a bother.