Copyentity maintain animations??

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Hi all,

I've been making some trials instancing actors with animation.

In order to save load time, I used copyentity to make
different copies of these models, but when I played their animations, it seems that the animate function ignore them!.

When I load the model I extract all its animations with extractanimseq, no problem, each animation is played along the different behaviour states of the actor if it is not a instanced entity, but at
the moment I use copyentity to copy the main loaded entity and try to run again, the actor uses strange animations,
ignoring the extracted ones.

Make sense???

Someone knows something about animations and copyentity?

thanks in advance!