I made the .dll. You have to wrap VRPN into a .dll. You can't use the normal VRPN .dll because it uses a callback function to update the system and Blitz3D doesn't support function pointers so the callback function has to be in C++ or some language that supports function pointers like BlitzMax even.
Aerial Antics Reboost VR
Miscellaneous Forums/Blitz Showcase/Aerial Antics Reboost VRThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.