i think gMan has a wrapper for 3Impact up already...
one key thing i'd like to know about BMAX... since i'm using the events the 3Impact engine throws up to signal init and run, and i'm using those to raise an event in vb which is handled by a class that has methods which, in turn can be inherited and overridden by derived classes (this is how i make em automatically update themselves)... can BMax also raise events which can be propogated down to ancestor classes... and can BMax create overridable methods and functions?
thx
--Mike
one key thing i'd like to know about BMAX... since i'm using the events the 3Impact engine throws up to signal init and run, and i'm using those to raise an event in vb which is handled by a class that has methods which, in turn can be inherited and overridden by derived classes (this is how i make em automatically update themselves)... can BMax also raise events which can be propogated down to ancestor classes... and can BMax create overridable methods and functions?
thx
--Mike