level editor with 3D tiles.

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I suppose I could adapt my level editor to do this, but there wouldnt an undo feature if you "welded" a bunch together... unless, they can still be broken up by children probably... Hrm... I just find it interesting that I can take a 10,000 complex poly .3ds ive made and have it zooming around at like 140fps.. but yet you through 300 or so 12poly objects and it chokes. Thanks for the advice though, I will certainly consider adding everything to one mesh and working with child entities.