Um... for now they are all cubes. 2tri's facing camera at all times. They are 1 blitz world measurement unit in size... the camera is anywhere between 5 and 20 away from that... though id ilke to keep it under 10. This is so weird though... there are so many either ors with this. if one half of them are shown on screen I get 76fps. If not its 38fps. Also I have a blur filter function, collisions detection, and some other graphic effects that one would think would be REALLY processor/video card intensive. However these numbers are consistant whether my graphics overload crap is running or not. So im just rather baffled. There isnt a whole lot going on right now with this... and its either perfect frame rate or sluggish.. no either or... Vwait waiting on vsync always produces the 38fps. I checked for extra render or flip commands no other writes to buffers. I suppose I could just write a frame limiter to skip frames, but that still doesnt explain why its either 76 or 38 no exceptions. I was just looking for some advice on coding the levels. Id like to be able to modify each block written to the level with my script engine(which so far is working wonders) Switching to a static one huge mesh with lots of polys isnt what I was wanting to do. Oh yeah as far as the surface textures go. Its similar to.
For A.part = Each part.
Create objects
load texture$
texture object
next
is that a bad way to load these textures or something? And regardless it has the same performance effect if I didnt have any textures at all.
Sorry for the rant... any help would be appreciated. Also anyone wanting to help with this RPG project is welcome to do so. Im kinda going for a Snes zelda with 3d levels and sprites for characters. Im working on a half ass-ed basic scripting language which so far allows me to create some impressive interactions all from the curdosy of notepad ;)
-scott
For A.part = Each part.
Create objects
load texture$
texture object
next
is that a bad way to load these textures or something? And regardless it has the same performance effect if I didnt have any textures at all.
Sorry for the rant... any help would be appreciated. Also anyone wanting to help with this RPG project is welcome to do so. Im kinda going for a Snes zelda with 3d levels and sprites for characters. Im working on a half ass-ed basic scripting language which so far allows me to create some impressive interactions all from the curdosy of notepad ;)
-scott