looking for fast bloomfilter

Blitz3D Forums/Blitz3D Programming/looking for fast bloomfilter

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Stevie: Thanks a lot. I've attempted to maintain number of surfaces as small as possible yet... I've also used instancing for enemies, I just load one enemie and make "copyentities" for the others, but I've not notices a big speed increase.. I hope a bigger increase..

Dreamora: Thank you very much. Could you explain me a little more about how works the r2t.dll of Tom and where I could find it? A more complete information about framerates could be for example:
- Without load 12 animmesh enemies, without bloom and without shadows: 60-70fps
- Loading 12 animmesh 2000 polys enemies, without bloom and without shadows: 40-45fps
- Without bloom but with 2000 polys enemies (12) with swift shadows of 256x256: 19-22 fps
- With bloom and enemies with 256x256 swift shadows: 8-11

Any idea will be welcome!

thanks again!