looking for fast bloomfilter

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Not sure about the bloomfilter in terms of optimization but you could be doing with reducing that surface count.

Depending on how your scene is set up you could combine some of the surfaces / entities which have the same brush properties. Also, make sure you use instancing ( copyentity ) where possible.

There will be many other areas which could be optimized but these are the main ones which spring to mind.

Stevie