level editor with 3D tiles.

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Anyone have any thoughts on the subject. Basically Im going to be using primatives to build the level, which has worked in the past. Making each 3d mesh"part" a type and then manipulating them this way with events and triggers... Each block has its own location and orientation and flag values. But im going to be using this for a near top view RPG game, and my fps seem to drop drastically when using this method. And we're only talking like maybe 3000 triangles being rendered. Is there any way to speed this up? Or should I think of a different method?