looking for fast bloomfilter

Blitz3D Forums/Blitz3D Programming/looking for fast bloomfilter

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi,

During the past week I've been looking for functions
of BloomFilter. I've found the one write by Bouncer and
some other, but after implement it, I could see I lost a lot of framerate in order to the various renderworlds it
need to work, the one for render to 512x512 texture and
another one for blurring it.

My question is if someone knows if there exist some piece of code more optimized or the way in which I could optimize
it.

I am managing a scenario with 90 surfaces, 64,000 polys, about 25 textures of 512x512 and 12 animmesh enemies of 2,000 polys each one.

Before implement the bouncer bloomfilter I use to obtaion a framerate of 19-22 frames and after implement it, I obtain 8 to 11 frames.

My computer is a P4 2.6 with a X800 128Mb.

Some idea of how could I optimize this or some piece of code???

Thanks in advance!!!