How on earth does that work? :P its half as many potential pixel plots! :P
either way, my system was quick. Are you saying it would have been quicker to use two tris per sprite rather than just use a UV trick to texture one tri?
Just want to know how a quad happens to be quicker :D
either way, my system was quick. Are you saying it would have been quicker to use two tris per sprite rather than just use a UV trick to texture one tri?
Just want to know how a quad happens to be quicker :D