You arn't setting Opengl up properly.
Refer to the following code.
Any questions ask.
Laters, Drago
Refer to the following code.
SetGraphicsDriver GLGraphicsDriver() GLGraphics 640,480 ' Moved these up here. ' Only needs to be done once :) glViewport(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); ' Ok, you also need to setupthe Screens perspective. ' ie the Field of view, and the Aspect ratio. ' gluPerspective(FOV,Ratio,NearPlane,farPlane); gluPerspective(45.0,640/480,0.1,100.0); ' you also need to set the current matrix to the modelviewmatrix. ' this matrix is what lets you move the current world offset from 0,0,0 glMatrixMode(GL_MODELVIEW); ' Select The Modelview Matrix glLoadIdentity(); ' Reset The Modelview Matrix Repeat glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(-1.5,0.0,-6.0); glBegin(GL_TRIANGLES); glVertex3f( 0.0, 1.0, 0.0); glVertex3f(-1.0,-1.0, 0.0); glVertex3f( 1.0,-1.0, 0.0); glEnd(); Flip() Until KeyDown(key_escape)
Any questions ask.
Laters, Drago