Not to do anyone on this forum down but I think the Spore developers have probably spent many, many 1000's of professional man hours to get to where they are. I doubt their achievements can be replicated by a group of hobbiests in a couple of months.
The clever part of Spore to me is that they have taken a lot of things that are very difficult to do and technically challenging and made them very accessable and intutive. I'm betting that wasn't easy at all.
Darkheart
The clever part of Spore to me is that they have taken a lot of things that are very difficult to do and technically challenging and made them very accessable and intutive. I'm betting that wasn't easy at all.
Darkheart