couple of silly B3D questions...

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Orcslayer- 200 particles only? What system spec?

It might be the logic code behind them. I could get 700 particles in Supernova before i noticed any lag on my old 1ghz system

I assume you're using a custom system and *not* blitz3D CreateSprite() stuff?

Personally, I make my sprites using one *triangle* thats larger than the texture i'm putting on it and then center the texture so it fits on the triangle so you can't tell it's just a triangle. This halved the polycount of my system. :)