couple of silly B3D questions...

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This is causing me a lot of confustion too...seems my Particle system is causing a lot of slowdown in my engine if it goes over 200 particles, despite the fact that I copyentity all the particles from the same base sprite that is loaded at startup. I only do some minor changes, like color and scale, before letting them loose into the game world.

So basically every particle is creating it's own surface? Is there a way to make seperate particles share a single surface? Or do they already and my problem is something else?

My head hurts...