ok
i looked at glviewport and changed code to :
SetGraphicsDriver GLGraphicsDriver()
GLGraphics 640,480
Repeat
glViewport(0,0,640,480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.5,0.0,-6.0);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0, 1.0, 0.0);
glVertex3f(-1.0,-1.0, 0.0);
glVertex3f( 1.0,-1.0, 0.0);
glEnd();
Flip()
Until KeyDown(key_escape)
still smae problem :S
i looked at glviewport and changed code to :
SetGraphicsDriver GLGraphicsDriver()
GLGraphics 640,480
Repeat
glViewport(0,0,640,480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.5,0.0,-6.0);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0, 1.0, 0.0);
glVertex3f(-1.0,-1.0, 0.0);
glVertex3f( 1.0,-1.0, 0.0);
glEnd();
Flip()
Until KeyDown(key_escape)
still smae problem :S