Cant check it here at school atm, but what routine you using exactly for the effect?
Off the top of my head , the way I'd attempt it is to render the scene with only the glowable objects, render that to a texture, then overlay the scene with it, with the multiply-blend flag on and its scale set a tiny bit larger on both axis.
@ Chroma -
Not too sure on how exactly you could make it look "soft", unless you did the outline thing (which is basically copying the model, flipping the normals, and expanding its size a little bit) multiple times for different levels of alpha?
Off the top of my head , the way I'd attempt it is to render the scene with only the glowable objects, render that to a texture, then overlay the scene with it, with the multiply-blend flag on and its scale set a tiny bit larger on both axis.
@ Chroma -
Not too sure on how exactly you could make it look "soft", unless you did the outline thing (which is basically copying the model, flipping the normals, and expanding its size a little bit) multiple times for different levels of alpha?