couple of silly B3D questions...

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Judging by the results in the thread Sledge posted it looks like using COPYENTITY is a much better idea than loading individual copies of the same mesh, or using COPYMESH.

I'll have to check how SRX loads stuff like car wheels (of which there can be up to 32 loaded at once) - I'm currently loading a single reference mesh which is then copied for all instances, but I need to check if I'm using COPYENTITY or COPYMESH, if the speed increases can be as much as 50%.