I use Wings3D for modelling, export to .3ds
convert with decorator to .b3d
and import in to AnimB3D and make a Bone-Animation there
but you can also use PaceMaker and load .3ds direct
or other Animation programms.
convert with decorator to .b3d
and import in to AnimB3D and make a Bone-Animation there
but you can also use PaceMaker and load .3ds direct
or other Animation programms.