Hmmm... the blit does work but a 'cls' was removing the render. Without it there is a bit of corruption at high speeds
Still lots I don't understand. Once the render-to-texture is complete I want to replace the image surface with the render surface. I guess the only way to do this is to blt *(or bitblt).
Anybody?
Still lots I don't understand. Once the render-to-texture is complete I want to replace the image surface with the render surface. I guess the only way to do this is to blt *(or bitblt).
Anybody?