' Because Bmax users DX Texture Manager it is necessary to create a dummy rendertarget surface
' and then blit from that surface to the image surface.
' and then blit from that surface to the image surface.
So there is no benefit in using this then? Seems like it would be just as slow to render to the backbuffer, and blit from there to a texture.
You might also want to consider how you would render an entire scene to a texture and how you would deal with transparency.