Negative Millisecs()

BlitzMax Forums/BlitzMax Programming/Negative Millisecs()

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ah so it works like a pause when the FPS drops very low, instead of lag in form of warping.

Wait a minute, I think I confused myself. Yes, I agree Delta_Time, which is the same as frametime, is always greater or equal to 0. However your loop loops when it is greater than 0 or less than 250. Which means it will loop forever unless the logic suddendly takes less than a millisec to do? Or maybe I missunderstood where you put the UpdateEverything() function?