I got the side blurriness fixed. Now I just have to mess with the scaling to get it situated right on the screen. Also gonna look into making a low overhead blur feature and sample that over the top of the already intensified red lines. Right now it's almost like looking thru nightvision goggles lol.
I wanted to do a glow like tron but not have to turn the model to full bright. That way the textures can be left intact. Heck I'll whip up something to show you what I mean.
The latest:
I wanted to do a glow like tron but not have to turn the model to full bright. That way the textures can be left intact. Heck I'll whip up something to show you what I mean.
The latest: