Right, the boxes surface shouldn't be set to full bright. With this method there's no need to do that.
Can't explain that one. It's perfectly lined up here. What videocard do you have because I'm loading a texture into flag 256 (vid mem)...not sure if that's a factor. It shouldn't be.
Fixing the side blurriness might be as simple as turning off mipmapping. I'm still tinkering around with it.
Can't explain that one. It's perfectly lined up here. What videocard do you have because I'm loading a texture into flag 256 (vid mem)...not sure if that's a factor. It shouldn't be.
Fixing the side blurriness might be as simple as turning off mipmapping. I'm still tinkering around with it.