alpha on a pivot?

Blitz3D Forums/Blitz3D Beginners Area/alpha on a pivot?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ross C:
If each mesh is added to the type collection as it gets added to the pivot, then it shouldn't be a problem, right?

Another possibility I see, though, is instead of using a pivot, use a tiny mesh as the parent, and hideentity it, but otherwise use it as the parent, and then set the alpha for it.