You will need to copy the result of PixmapWindow for this to work reliably, eg:
Pixmap 'windows' are only as valid as long as their source pixmaps exist.
SuperStrict SetGraphicsDriver GLMax2DDriver() Graphics 800,600,0 Local pixmap:TPixmap = CreatePixmap(128,128,PF_RGBA8888) Local temp:TPixmap = PixmapWindow( pixmap , 0 , 0 , 0 , 0 ).Copy() Local image:TImage = LoadImage( temp ) DrawImage image , 0 , 0
Pixmap 'windows' are only as valid as long as their source pixmaps exist.