Cubemapped Water...

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and take a look at the water contest we just had not too long ago... some of the code examples there are very good... and pretty fast as well...

for example, i'm using a modification of the code that Fredborg so generously gave out... and it is pretty fast, especially considering that i have scaled up the water quite a bit, and i have all sorts of particles stuff running around in the scenes as well (look at the graphics showcase for my lil sub video thingees to get an idea)

good luck...


--Mike