New Grey Alien BlitzMax Game Framework V0.99!

BlitzMax Forums/BlitzMax Programming/New Grey Alien BlitzMax Game Framework V0.99!

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Alienforce: Thanks, check *your* email :-)
Smurftra: Thanks for that, it's always nice to hear.

Re: fixes etc. Well the fixes/workarounds are really just a tiny part of the framework. The main part is the whole TGame object and associated types that does all the various things like timing, screens, logic, drawing, animation, sprites etc. There's just tons of stuff, plus it helps people learn a good game structure and OOP etc. And yes, many people contributed to getting the fixes (incuding me!). Some were already in place and just had to be found and implemented properly, others needed discussion before the final workaround was ready (e.g the lag fix). Other fixes were incomplete or needed to be fixed themselves! So some have my own code/solutions. In fact, there really aren't that many. The point is finding them all and packaging them together along with other stuff that i designed like minimise and pause, mouse cursor sliding out the window smoothly, dynamic full-screen/windowed mode change etc was just a pain and a bore, but now people can get it for £25.90, which isn't bad at all imho.

All of the fixes are available on this forum
As I've explained above, that's not strictly true as there are some original things (workarounds/solutions) in there (you wouldn't know this unless you bought it or read the entire feature list). However, if people post on the forum asking something, I'll gladly help them out.

Anyway, the funny thing is that yesterday I re-posted 4 bugs that I have workarounds for in the framework, and they've all been fixed by BRL since :-) So they are now obsolete in my framework. But if I didn't post them, who else would've and when?