Which are you using .. sprites or quads?
Are you using non-square texture sizes?
Remember that you should offset the UV's by +.5/TextureWidth() so that the texel is positioned in the centre. Obviously this would only be possible to do with quads.
Stevie
Are you using non-square texture sizes?
Remember that you should offset the UV's by +.5/TextureWidth() so that the texel is positioned in the centre. Obviously this would only be possible to do with quads.
Stevie