I don't think I should actually need to compare child to otherchild, since they are called from seperate meshes.
I just tried checking to see if they actually had children first...keeps it from crashing but also results in nothing happening...like it's not recognizing the models bones as children entities.
I just tried checking to see if they actually had children first...keeps it from crashing but also results in nothing happening...like it's not recognizing the models bones as children entities.