Well, I mis-stated what I was trying to type...it doesn't parent them "together," it parents the bones of one mesh to identically named bones in another mesh, but not vice versa.
Yes, they are pivots, used as bones in the animated models I'm working with. This system is for attaching unanimated, but rigged objects like clothing and armor to an animated, base character mesh.
I finally got it working right, using manual attachment code, but now I need to write a function to do it automatically for me. I think I figured out how to do it now...if I need any help while I try it out I'll post a more specific problem.
Thanks for replying, I hope I cleared up what I'm trying to accomplish...
Yes, they are pivots, used as bones in the animated models I'm working with. This system is for attaching unanimated, but rigged objects like clothing and armor to an animated, base character mesh.
I finally got it working right, using manual attachment code, but now I need to write a function to do it automatically for me. I think I figured out how to do it now...if I need any help while I try it out I'll post a more specific problem.
Thanks for replying, I hope I cleared up what I'm trying to accomplish...