dosn't that just fade depending on it's distance from the camera? and it's not per vertex... I don't think...
(I could be wrong... I haven't used the command much)
When I said I want the shadow mesh to fade as it goes out of distance, I meant I want it to fade as it goes out of distance from the light source... and it really has to be per vertex because it copys the required vertecies from the meshes it covers... so the vertecies can be really far apart... so each verticies distance from the light source can be very diffarent...
But thank you very much Jfk... I really like your work :D
(I could be wrong... I haven't used the command much)
When I said I want the shadow mesh to fade as it goes out of distance, I meant I want it to fade as it goes out of distance from the light source... and it really has to be per vertex because it copys the required vertecies from the meshes it covers... so the vertecies can be really far apart... so each verticies distance from the light source can be very diffarent...
But thank you very much Jfk... I really like your work :D