boomboom
Ross C:
I like the idea. Every time you add a mesh, you do a mymesh.typethingee = new typethingee
and then you can FOR-EACH through the whole list, regardless of whether the mesh in question is a parent or child, or even a seventh-generation recursive child. Sweet!
Probably best to put those objects into a type, then you can loop the type etc
Ross C:
I agree however, that storing every mesh you load in a type collection is an excellent idea :o)
I like the idea. Every time you add a mesh, you do a mymesh.typethingee = new typethingee
and then you can FOR-EACH through the whole list, regardless of whether the mesh in question is a parent or child, or even a seventh-generation recursive child. Sweet!