Pixelley is because it is not filtered.
This hasn't anything to do with mipmap at all ... mipmap will only replace the large texture by a smaller version to save bandwidth / render time, when the surface is too small / far away to have any use for the large version.
But it does not change anything on the quality of what you see.
This hasn't anything to do with mipmap at all ... mipmap will only replace the large texture by a smaller version to save bandwidth / render time, when the surface is too small / far away to have any use for the large version.
But it does not change anything on the quality of what you see.