Nebula does indeed look cool. I've looked at it twice before and I just downloaded the SDK again. Unfortunately I always seem to get hives just looking at the docs. Maybe I'm just thick, but it always looks unbelievably overcomplicated to me. I'm also thinking it would a huge pain in the rectum to try to wrap it for BlitzMax too.
I am sorely tempted, mind you, as it's a well-established, proven engine with a number of excellent commercial games behind it, and the license might just fit the bill.
I am sorely tempted, mind you, as it's a well-established, proven engine with a number of excellent commercial games behind it, and the license might just fit the bill.