The first map came with the Quake3Arena demo so i extracted all the textures to a directory. The second shot is a 3rd party map i found on the net that i assume uses a combination of the default textures plus whatever they had inside the BSP. I just have one huge folder with all the textures in it, cant go wrong but the file size is pretty big. Obviously when creating a new map from scratch your best bet is to create a new PK3 containing the textures your map needs. Im sure there is an app out there that can tell you the texture dependencies of a BSP but i havent really search as i wont need it.
Blooming BSP!!
Blitz3D Forums/Blitz3D Programming/Blooming BSP!!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.