Thx for the info Cygnus.
I've got a landscape and a waterplane. I've got camera above and below water working good. The point where the transition occurs is giving a few z-buffer fighting issues which are greatly reduced with w-buffer. It's not perfect, but a lot better.
I've been adjusting the height of the camera slightly up or down to eliminate the fighting completely. Is that the way it's normally done with above/below water transitions or is there a better way? Without this slight adjustment, the transition point looks a bit freaky sometimes.
I've got a landscape and a waterplane. I've got camera above and below water working good. The point where the transition occurs is giving a few z-buffer fighting issues which are greatly reduced with w-buffer. It's not perfect, but a lot better.
I've been adjusting the height of the camera slightly up or down to eliminate the fighting completely. Is that the way it's normally done with above/below water transitions or is there a better way? Without this slight adjustment, the transition point looks a bit freaky sometimes.